Game Devs of Color has expanded over the last seven years to become a global virtual event that serves to challenge and inspire the wider games industry. GDoC’s Executive director and co-organiser Brian Carr tells us more
Read More »When We Made… GoldenEye
It’s been 25 years since Rare released the seminal classic shooter GoldenEye. Vince Pavey sat down with composer Grant Kirkhope and documentary maker Drew Roller to talk about Rare’s license to thrill
Read More »WASD keys into careers
Essentially a spiritual successor to Rezzed, the debut of WASD as part of spring’s London Games Fest was considered something of a triumph - so much so that an inaugural careers focused spin-off event will be a feature of the coming autumn. Richie Shoemaker spoke to Roucan founder David Lilley about what we can expect
Read More »dot big bang – An explosion of online creativity
CEO Robert Anderberg and community engineer Ashley Koett sit down with Vince Pavey to talk about ControlZee’s online game development platform and what sets it apart from the competition
Read More »The Critical Role that Role Plays
Richie Shoemaker spoke to Elle Dwight, the co-creator of Role, which aims to make online tabletop gaming as intuitive, inclusive and painless as possible
Read More »TEAMS.GG – The Dream Team Solution
Richie Shoemaker talks to TEAMS.gg co-founder James Duffield on what might just be the LFG solution the industry didn’t know it needed
Read More »Powering Up Atomhawk
Celebrating five years since joining the Sumo collective, Atomhawk managing director Tim Wilson brings us up to date on the state of the art
Read More »nDreams busting out
Strapping on a proton pack, Richie Shoemaker catches up with nDreams CEO Patrick O’Luanaigh as the veteran VR studio prepares to unleash upon the living it’s most promising game to date
Read More »Julian Migura on the opening of VaultN and the keys to digital B2B distribution
"Our aim is to provide control to the publishers so that they have the ability to understand where their products are. They have the ability to say 'Okay, I want my product to go exactly here, under these conditions, for this net price, and I don't want it to go elsewhere.' That's essentially what the platform allows."
Read More »When We Made… Runescape Mobile
With RuneScape Mobile passing the one year anniversary of its release, Vince Pavey took the opportunity to chat with Matt Casey and Emma Hall at Jagex about their work on the portable version of the ever-popular MMO
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